AI Insights · Timothy · July 2022
Top 5 Tower Defense Games on Android in Guatemala Q2 2022
Discover the performance trends of the top 5 Tower Defense games on the Android platform in Guatemala during Q2 2022, based on weekly downloads, revenue, and active users.
Explore the performance of the top 5 Tower Defense games on the Android platform in Guatemala during the second quarter of 2022. This data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each game.
Plants vs. Zombies™ saw a varied trend in its weekly downloads, peaking at 13.6K in late April and experiencing a dip to around 9.1K in early May. The weekly active users fluctuated, reaching a high of approximately 75.7K in late April and ending the quarter at around 65.7K. Revenue showed some variability, peaking at $10 in late April and early May, and settling around $6 towards the end of June.
Plants vs Zombies™ 2 experienced a slight decline in weekly downloads from 5.5K at the start of the quarter to 4.7K by its end. Weekly active users showed a modest increase, starting at 58.9K and ending at 57.6K. Revenue peaked at $107 in early April but saw a decrease towards the end of the quarter, concluding at $52.
Rush Royale: Tower Defense TD demonstrated a notable decrease in weekly downloads, starting at 4.7K in early April and dropping to around 622 by the end of June. Weekly active users followed a similar trend, beginning at 9.3K in early April and reducing to roughly 4.5K by the end of the quarter. Revenue peaked at $77 at the end of March but gradually declined to $23 by the end of June.
Merge Plants – Monster Defense had a steady but low download rate, starting at 1.2K in late March and dropping to 893 by the end of June. The weekly active users also saw a decline, beginning at 1.9K in late March and ending at approximately 1.4K by the end of the quarter.
Swamp Attack experienced a consistent increase in weekly downloads, starting at 688 in late March and peaking at 1.4K in late May. Weekly active users also rose, beginning at 2.3K in early April and reaching about 2.9K by late May. Revenue remained minimal throughout the quarter, peaking at $6 in late April.
For more detailed insights and data on these games, visit Sensor Tower.